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Development of a Clay Animation System
Using Virtual Reality Technology
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Yuji YONEZAWA, Sukeyasu KANNO, Yasushi TACHIBANA and Kouich NAKANO |
We developed a clay animation system using virtual reality technology.
The system can scan the 3D shape of a clay character into a computer.
The scanned shape can be modified by intuitive operation. The system can
also interpolate shapes, combine shape data and photo data, and capture
images. It facilitates the production of clay animations, whereas the
conventional method requires time-consuming manual modification and stop-motion
photography.
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Keywords ■■■ |
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VR, clay animation, deformation,
haptic sense |
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